Six power-ups · spend coins · timing is everything
On their next turn the game makes the move for them — a fair, automatic pick — so your rival loses the choice at the worst moment. Either shield blocks it.
Absorbs the next Lock or Number Lock aimed at you, then it's spent — a calm, reliable safety net. (It won't stop a Ghost peek.)
Freezes the exact open cell your rival needs — for two turns they can't strike it, stalling the line they were about to complete. A shield blocks it.
A five-second peek at your rival's board to read the round and plan ahead. Only an Ultra Shield can keep the board hidden from it.
Take two picks in a single turn — strike again before your rival moves. Nothing can block it; time it to finish a line out of nowhere.
Total immunity for two turns — shrugs off Lock, Number Lock and even Ghost, and isn't used up when it saves you. The strongest guard in the game.